Made for Cheesy Game Jame. 

You're becoming lactose intolerant, but love cheese. Can you successfully digest the cheese, or will you have to give it up and never go back to it? 

Play as Lactase and digest the cheese or else your human will get a tummy ache!

Important Notes!
Controls: 
This is a twin stick, so controller required! 

I tested with an Xbox controller. With more time, I would have put some virtual joysticks. Also, for me, controller only works in Firefox and not Chrome or Opera. May be different for you. Apparently controller support is like the wild west for browsers. 

This game was first made in pygame, because I wanted to learn a new engine. On Wednesday night (I'm typing this on Friday night) when I finally had the base of a working game, I realized that there was no reasonable way to get that pygame version released. I'll include the ginormous exe (pygbag did not work at all for an HTML release) for the curious. 

So, Never Going Back to PyGame. (embracing the theme in a meta way as well)

Switched to Godot, which I had also never used before, but GDScript looked a lot like python, so, easy enough, right? HA. 

This is what I could scrape together in time. Thanks to half of Homebound Productions for sounds and art. https://homeboundproductions.itch.io/
Sounds- https://xtimestop.itch.io/
Art- @mangymetaphor

Things in the python (exe) version that didn't make it over to the godot (web) version:

-XP collection and three random power ups (shield, double fire speed, multi-stream fire) triggered every 100 XP

-Start screen, Game Over/Restart screen, Pause screen

-More sensible damage, actually being able to die, and enemy spawning. 

So if you want to try those, they are in the DL version. 


If you play this game, seriously, thank you. I feel like it's the most inconvenient game ever to play for such little payoff haha. But I appreciate you!

Download

Download
The original pygame version 240 MB

Install instructions

If you're trying the original python version, the exe, it should, probably, just work. I stopped development and switched to Godot when I realized I couldn't reasonably package it, so, no sounds or backgrounds etc. 

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